Close - up portrait - 250$
Bust portrait - 300$ background +50$
Half body (more like 2/3) - 500$background +50~100$
Full body - 600$One full body character with simple pose
background +100$
Illustration - 1000$One or more characters, fully painted background. The price depends on complexity.
There will be extra pay for:
Complicated armor, weapon, accessoires
Wings
Pets
One more character
Two versions of character (with and without clothes)
-20% Loyalty Discount for regular clients
(There are some discounts available for regular clients who already ordered two or more pieces from me)
Please contact me for further details on My email : g
How to become a better colorist? by ulamosart, journal
How to become a better colorist?
Hey guys and girls. Today something especially for you. Some useful tips from coloring artist.
Some of you asked me about tutorial. I really wanted to write one but they are so time consuming.
So let's start.
1. Make good flats at the start. Use polygonal lasso tool in Photoshop and then Paint bucket tool, it's the most accurate method. Filling areas with brushes is wrong, believe me. You will swear to gods and scream out loud trying to later fill all these tiny holes you didn't notice white painting flats with brush.
Of course don't stick to this advice too much. If you have a bunch of tiny elements it's obvious that it's better to col
How to become a better colorist? Part 2 by ulamosart, journal
How to become a better colorist? Part 2
Hey hey,
Another bunch of hopefully useful advices. I will probably collect it all, make some nice pics and share it as a tut, but don't have a clue when. Probably on my vacation in August.
Wait, I was supposed to get some rest then :-) Oh, well.
Ok, so:
Don't be afraid of experimenting! Use overlay and multiply layers over the one you're working on, with different colors to see how it affects the look of your coloring. Use even dodge and burn sometimes, with different ranges (Highlights, Midtones, Shadows etc), but don't overuse it and don't use it as a main tool of your shading. Rather to highlight some element (works well with metal p